2 July 2024
Conserving modern, software-based art is full of challenges. Imagine what could happen when a digital work of art is exhibited again after many years and the software previously used to display it is no longer viable (or no one knows how to use it).
‘During my research, I created a theoretical framework through which I look at problems surrounding the long-term preservation of digital, software-based art,’ says Röck. 'I found that the digital materiality of a work of art is an important factor for the choice of preservation strategy. Software characterises the work of art like clay does for a sculpture: through its limitations and peculiarities, software influences the behaviour of the work of art.'
In her dissertation, Röck states that the process involved in purchasing a software-based work of art is crucial for its long-term preservation: at the time a new piece is bought, the art still works and the artist still knows how it was made. If a museum or organisation does not also purchase the hardware and work documentation at that time, they run the risk of encountering problems in the future.
Röck: 'It would also be a good idea to purchase the source code of the artwork. As a museum or other organisation, you then have the option to transfer the software to a different type of hardware. This provides a certain flexibility.'
A digital preservation infrastructure should be a prerequisite. 'This is self-evident in paintings or sculpture. But museums do not yet have this for software-based art. Although parts of the infrastructure, such as a digital archive (the equivalent of a museum depot), can be outsourced, this also requires basic knowledge of digital preservation processes.'
Claudia Röck, 2024, 'Sustaining Software-Based Art: Conservation Strategies and Institutional Requirements'. Supervisor is Prof. J.J. Noordegraaf. The co-supervisor is Dr K. Rechert.
Tuesday 2 July, 13.00-14.30, Agnietenkapel in Amsterdam