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Co-organized by Barbora Bachanová, Furkan Dabanıyastı, Riccardo Freschi, Marein van den Heuvel, Jelmer Labots, Lingyun, Yuhong Liu, Shiyun Qian and Toni Pape | Date: Thursday, September 12 | Time: 15:00-18:00 | Location: BG1 (Turfdraagsterpad 9), room 0.16
Event details of GameLab
Date
12 September 2024
Time
15:00 -18:00

This academic year, the GameLab will be run as a tutorial for Research Master students. ASCA members are welcome to join. We plan to have five sessions during the fall semester.

Please sign up through this form.

During our first session, we will try to define “video games” and study approaches to the aesthetic and narrative analysis of video games.

The readings are: 
-    Pape, Toni. “Surveillance Stealth 1: Conspiracy Thinking and Ubiquitous War.” The Aesthetics of Stealth: Digital Culture, Video Games and the Politcs of Perception. MIT Press, 2024, 103-128.
-    Salen, Katie and Eric Zimmerman. “Defining Games” and “Defining Digital Games.” Rules of Play: Game Design Fundamentals. MIT Press 2004, 71-91.

  • Veugen, Connie. “Assassin’s Creed and Transmedia Storytelling.” International Journal of Gaming and Computer-Mediated Simulations 8 (April 1, 2016): 1–19. https://doi.org/10.4018/IJGCMS.2016040101.

The readings can be found in this UvA OneDrive folder.