In this session, Tom Jansen Klomp will introduce what he calls ‘ludic disruption’: a concept that unites a diverse group of contemporary artists who deliberately break, glitch, modify or otherwise disrupt commercial video games as an artistic strategy. By going over a handful of examples, such as the works of 2girls1comp, Robbie Barrat and Allen-Golder Carpenter, we will explore how these artistic interventions disrupt the immersive effect of games. By doing so, these artists make visible how the rules, algorithms and interfaces of games reflect larger media systems, forms of algorithmic control and cultural norms: underlying meanings that usually go unnoticed because of the medium’s immersive qualities. These practices will be analyzed further by looking at precursors, other contemporary artists working with video games as an artistic medium, and by asking what exactly makes these artworks critical disruptions rather than mere obstructions of play.